Method

How we
calculate.

No magic: one formula and one value per game. Both are listed here so you can check the maths.

The basic rule

Every game turns your view by a fixed angle per mouse count, the yaw. We keep the mouse distance for a full 360° turn equal. Then turning feels the same in both games.

The formulas

New sens = old sens × old yaw ÷ new yaw

cm per 360° = 360 ÷ (sens × yaw × DPI) × 2.54

Example: CS2 with sens 1.2 at 800 DPI. New sens in Valorant = 1.2 × 0.022 ÷ 0.07 = 0.377. Mouse distance = 360 ÷ (1.2 × 0.022 × 800) × 2.54 = 43.3 cm.

The values per game

Yaw: degrees per mouse count at sensitivity 1 (Fortnite: at 1%). Field of view: horizontal at 16:9, as the default value. We only need the field of view for the trainer and the notes on the conversion pages, not for the maths.

GameYawField of viewFOV status
CS20.022106.26°confirmed
Valorant0.07103°confirmed
Apex Legends0.022105.5°unchecked
Overwatch 20.0066103°confirmed
Fortnite0.0055555680°confirmed
Rainbow Six Siege0.0057295891.49°confirmed
Call of Duty0.006680°confirmed

Values as of 14 November 2026. Games change. If a value is no longer right, we correct it.

Sources we compared with

We compared yaw and field of view with these pages. Where they disagree, it is listed above under the limits.

Where we are unsure

Found a mistake?

If a value is different in your game, write to me. I will check it and correct it.

Report a mistake by email

Back to the converter